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Mac os opengl version support
Mac os opengl version support












mac os opengl version support

Note, in a core profile OpenGL Context, you have to use a Vertex Array Object, because the default vertex array object 0 is not valid in a core profile. It has to be glVertexAttribPointer instead of glVertexAttribPoint. Since gl_FragColor is deprecated in core version 4.60, you have to declare a fragment shader output variable instead of using the deprecated built in output variable gl_FragColor: #version 410 coreįurther there is a typo in your program.

mac os opengl version support

Or change the type of the input variable: #version 410 core Either change the assignment #version 410 core You can solve this issue by changing the vertex shader. The assignment of gl_Position = position causes the ERROR: While gl_Position is a Homogeneous coordinates, the vertex shader input variable position is of type vec3. If you solve that issue, then you'll face the next issue: Glfw.window_hint(glfw.OPENGL_PROFILE, glfw.OPENGL_CORE_PROFILE) Glfw.window_hint(glfw.OPENGL_FORWARD_COMPAT, GL_TRUE) Glfw.window_hint(glfw.CONTEXT_VERSION_MINOR, 1) See also OpenGL Development on OS X: glfw.window_hint(glfw.CONTEXT_VERSION_MAJOR, 4) Since your system only support OpenGL verison 4.1, you have to add the follwong lines of code. Is caused because you don't specify the OpenGL version before you create the window. I'm new to OpenGL/PyOpenGL and couldn't find any posts that have asked roughly the same questionĮRROR: 0:2: \'\' : version \'460\' is not supported I can't seem to find anything to fix this issue. RuntimeError: ('Shader compile failure (0): b"ERROR: 0:2: \'\' : version \'460\' is not supported

mac os opengl version support

Traceback (most recent call last): File "/Users/Datboi/Desktop/Python/Opengl/main.py", line 71, in įile "/Users/Datboi/Desktop/Python/Opengl/main.py", line 43, in mainįile "/Library/Frameworks/amework/Versions/3.7/lib/python3.7/site-packages/OpenGL/GL/shaders.py", line 226, in compileShader While not glfw.window_should_close(window): GlVertexAttribPoint(position, 3, GL_FLOAT, GL_FALSE, 0, None) Position = glGetAttribLocation(shader, "position") GlBufferData(GL_ARRAY_BUFFER, 36, triangle, GL_STATIC_DRAW) OpenGL.GL.pileShader(fragment_shader,GL_FRAGMENT_SHADER)) Shader = OpenGL.GL.pileProgram(OpenGL.GL.pileShader(vertex_shader, GL_VERTEX_SHADER), Triangle = numpy.array(triangle, dtype = numpy.float32)

mac os opengl version support

Window = glfw.create_window(800,600,"My OpenGL Window", None, None) So I'm positing a more updated error post to help me figure out a way. I've been told to switch legacy profile to core profile from other stackoverflow posts but I can't seem to find a way to do that.














Mac os opengl version support