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Sticky Previews 2.8 instal the new version for windows
Sticky Previews 2.8 instal the new version for windows







Sticky Previews 2.8 instal the new version for windows

Erroneous assets can be found in the project browser using a new filter and logged warnings and errors can be displayed on demand in the console from the asset inspector.īurst: Support for detecting managed breakpoints in code compiled with burst, and automatically switching the affected code to the mono execution path to allow managed debugging.

Sticky Previews 2.8 instal the new version for windows

Universal RP: Memory leak when in Play ModeĢD: New Light Batching Debugger feature use to debug sorting layers batched with Light2D and ShadowCaster2D.ĪI: Added an option to create a height mesh when you build the NavMesh at runtime.Īndroid: Added preliminary support for Magic Leap 2.Īndroid: Added support for Armv9 security features (PAC/BTI) for Arm64 builds.Īnimation: Added support for Animation Clips for multi-editing.Īnimation: Changed so fields on SerializeReference instances of MonoBehaviours can now be animated like fields directly on MonoBehaviours.Īsset Import: Warnings and Errors logged by AssetImporters during the import of an asset are now saved in the import result. Shader System: GameObjects doesn't get rendered when using "Unlit.Unlit_UsePass" Shader Metal: Unable to maintain 120fps consistently in a near-empty scene on iPhone 13 Pro MacOS: Crash on _pthread_kill when EditorUtility.OpenFolderPanel is executed Linux: Folder name is truncated when dot is used in the name IMGUI Framework: Array values aren't changed when altering them in a custom EditorWindow

Sticky Previews 2.8 instal the new version for windows

Asset - Database: Crash on GameObject::ActivateAwakeRecursivelyInternal when opening project









Sticky Previews 2.8 instal the new version for windows